/*
*********************************************************************************************************
*                                             uC/GUI V3.98
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              µC/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : FRAMEWIN_AddMenu.c
Purpose     : 
---------------------------END-OF-HEADER------------------------------
*/

#include <stdlib.h>
#include <string.h>
#include "FRAMEWIN_Private.h"
#include "MENU.h"

#if GUI_WINSUPPORT

/*********************************************************************
*
*        Exported routines
*
**********************************************************************
*/
/*********************************************************************
*
*       FRAMEWIN_AddMenu
*/
void FRAMEWIN_AddMenu(FRAMEWIN_Handle hObj, WM_HWIN hMenu) {
  if (hObj) {
    FRAMEWIN_Obj* pObj;
    WM_LOCK();
    pObj = FRAMEWIN_H2P(hObj);
    if (pObj) {
      int TitleHeight, BorderSize, IBorderSize = 0;
      int x0, y0, xSize;
      TitleHeight = FRAMEWIN__CalcTitleHeight(pObj);
      BorderSize = pObj->Props.BorderSize;
      if (pObj->Widget.State & FRAMEWIN_SF_TITLEVIS) {
        IBorderSize = pObj->Props.IBorderSize;
      }
      x0     = BorderSize;
      y0     = BorderSize + TitleHeight + IBorderSize;
      xSize  = WM__GetWindowSizeX(&pObj->Widget.Win);
      xSize -= BorderSize * 2;
      pObj->hMenu = hMenu;
      if (pObj->cb) {
        MENU_SetOwner(hMenu, pObj->hClient);
      }
      MENU_Attach(hMenu, hObj, x0, y0, xSize, 0, 0);
      WM_SetStayOnTop(hMenu, 0);
      WM_SetAnchor(hMenu, WM_CF_ANCHOR_LEFT | WM_CF_ANCHOR_RIGHT);
      FRAMEWIN__UpdatePositions(pObj);
      FRAMEWIN_Invalidate(hObj);
    }
    WM_UNLOCK();
  }
}

#else
  void FRAMEWIN_AddMenu_c(void) {} /* avoid empty object files */
#endif /* GUI_WINSUPPORT */

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