/*
*********************************************************************************************************
*                                             uC/GUI V3.98
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              µC/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : HEADER__SetBitmapObj.c
Purpose     : HEADER bitmap support, private function
---------------------------END-OF-HEADER------------------------------
*/

#include "HEADER.h"
#include "HEADER_Private.h"
#include "GUI_Protected.h"

#if GUI_WINSUPPORT

/*********************************************************************
*
*       Exported functions
*
**********************************************************************
*/
/*********************************************************************
*
*       HEADER__SetDrawObj
*/
void HEADER__SetDrawObj(HEADER_Handle hObj, unsigned Index, GUI_DRAW_HANDLE hDrawObj) {
  if (hObj) {
    HEADER_Obj * pObj;
    WM_LOCK();
    pObj = HEADER_H2P(hObj);
    if (Index <= GUI_ARRAY_GetNumItems(&pObj->Columns)) {
      HEADER_COLUMN * pColumn;
      pColumn = (HEADER_COLUMN *)GUI_ARRAY_GetpItem(&pObj->Columns, Index);
      if (pColumn) {
        GUI_ALLOC_FreePtr(&pColumn->hDrawObj);
        pColumn->hDrawObj = hDrawObj;
      }
    }
    WM_UNLOCK();
  }
}

#else                            /* Avoid problems with empty object modules */
  void HEADER__SetBitmapObj_C(void) {}
#endif
	 	 			 		    	 				 	  			   	 	 	 	 	 	  	  	      	   		 	 	 		  		  	 		 	  	  			     			       	   	 			  		    	 	     	 				  	 					 	 			   	  	  			 				 		 	 	 			     			 
